After the presentation at BlizzConline we had a chat with the senior game developer Alec Dawson and associate game designer Cora Georgiou about the plans for the year ahead and the lessons they learned from previous expansions. For more information on WoW cataclysm Gold and the Year of the Gryphon, take a look at the information we have on WoW Cataclysm Classic 's 2021 plans for 2021.
Yeah. It's been one of the issues we've been discussing for a long time. I've been a part of the team for around three and a quarter years and since joining the team, it's been a subject of discussion in which I've said, "When can we do it? What are we able to do? What will it take?" The team has expanded a lot in that time. We're in a great position in terms of team size and capacity to handle a huge project such as this.
We've been discussing this for a long time. We decided that we wanted to improve the first player experience, where you log in and you can unlock cards, and it's much simpler. For us one of the most important developments over the past couple of years has been that new players are joining WoW Cataclysm Classic [wondering], "Where do I start and how do I get started and what's my game facing?" What kind of experience is it, and what kind of collection do we have players up against? And we want them be able to create these decks easier and build decks that are competitive as well. That's two of the most important factors to be driving this. we would like players to have an even higher level of starting that they were in the past.
In the interviews I've conducted in recent times one of the main phrases I was constantly hearing came from "class identities," a lot of which was based off what I call the Basic as well as Cataclysm Classic Gold for sale sets. What did you do to tackle the Core idea of a set without degrading the identity of your class.